![]() ![]() None of those cheats involved hacking the multiplayer game, except for arguably the ELO rating one, although that might have been a bug, given that there is a known bug where the player's elo doesn't show at all until the game starts counting down. Much more problematic are rigged scenario maps, wich are a bit too common for my taste. Also constantly keep checking the lobbies map settings there you can see if cheating is turned off or not. Slavic farming bonus is closer to the intended +15% value (multiplier reduced from 1.31 to 1.Originally posted by AJ Ashur_Jellal:Not often, only encountered it twice Ingame: one guy turned cheating on and I didn't noptice and the other one changed his ELO from 1800 to 1400 (and he failed to trick me cause when the game start was counting down his ELO automatically changed back).įor normal RM and DM maps I very, very rarely see cheating and mostly the "cheating" people are talking about is preteaming (just avoid lobbies where the first 2 or 3 players are in the same team).Indian camels no longer receive +1 melee armor bonus.(Elite) Camel Archers training time +4s (from 21s to 25s).Villagers and towers no longer do reduced damage against walls before Castle Age.Fire Galleys do 1 damage to Fishing Ships (reduced from 3).Mamelukes receive 5 less damage from Halberdiers.Korean faster building fortifications bonus is reduced for towers (similar to how the Spanish building bonus is reduced for Wonders).Vietnamese archer HP bonus changed to immediate +20% HP to foot archers (instead of the staggered effect).(Elite) Karambit Warrior cost changed to 30 food, 15 gold (from 25 food, 10 gold).(Elite) Arambai cost changed to 80 wood, 60 gold (from 50 wood, 60 gold).Mayan farmers work at closer speed to the farmers of other civilizations.Italian Fishing Ship cost bonus reduced to 15% (from 20%).Couriers cost +200 food, 400 gold (from 400 food, 200 gold to 600 food, 600 gold).Coinage moved up to Castle Age, Banking moved up to Imperial Age. ![]() ![]() Siege Tower collision size changed from 0.50 to 0.45.Watch Towers, Guard Towers, and Keeps cost +25w.Villagers and towers do a reduced bonus damage vs walls before Castle Age.Hunting Dogs effect no longer appears in games with starting ages later than Dark Age.Fixed the issue with buildings placed on desert, cracked terrain not receiving a bonus damage when being attacked.Fixed the issue causing the attack sound of Galleons to not play.Fixed the issue with Siege Workshops not receiving extra HP and armor in the Imperial Age.Teuton team bonus no longer overrides Faith technology in post- Imperial Age start games.Khmer no-building-requirement bonus no longer works in full tech tree games.Malay infinite Fish Trap bonus no longer works in full tech tree games.Vietnamese reveal enemy bonus no longer works in full tech tree games.Incan free Llama bonus is no longer tied to the scout requires Town Center on nomad-style maps.Eagle Scout training time in Castle Age +3s (from 32s to 35s), same as Eagle Warrior.(Elite) Elephant Archers -2 armor vs anti-cavalry archer attacks (from 0 to -2).(Elite) Elephant Archers +2 archer armor vs anti-archer attacks (from -2 to 0).According to the list of branches on SteamDB, a Patch 5.9 was planned. It was the last patch released for the HD Edition. Update 32708 Patch 5.8 is a patch in Age of Empires II HD: Rise of the Rajas, released on September 6, 2018. ![]()
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